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Old Sep 01, 2005, 08:17 AM // 08:17   #21
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Well you may be comfortable playing that way and I'll admit that most important happenings will either happen from your field of view, or from your MT, so sound may not be that crucial for you, but sometimes your opponent may unintentionally telegraph his next actions via sound cues, giving you that much extra time to react and maintain the upper hand.
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Old Sep 01, 2005, 05:19 PM // 17:19   #22
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I pretty much use the default interface, just moved the XP bar to the health/energy bars, thats it hehe

Im pretty much used to using default interfaces in any game
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Old Sep 01, 2005, 05:39 PM // 17:39   #23
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no sound here either ... only sound effects. I agree with asplode on this.
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Old Sep 01, 2005, 06:06 PM // 18:06   #24
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Hmmm.. Strange.

I haven't seen anyone without the item set bar minimized (you can make it a couple of pixels small) so it doesn't get in the way, try it It's nice.
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Old Sep 29, 2005, 07:32 PM // 19:32   #25
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Quote:
Originally Posted by Asplode
that looks confusing..
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Old Sep 29, 2005, 08:21 PM // 20:21   #26
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Well I play warrior and monk often, both classes requiring a large amount of area survey, so I consolidate my interface to one part of the screen so I have a large, uninhibited view of the battlefield.
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Old Sep 29, 2005, 08:40 PM // 20:40   #27
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I still use the default >_>
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Old Sep 29, 2005, 09:38 PM // 21:38   #28
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Well here is mine. I like having most everything up the one side I only have to glance to the right to see everything.
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Old Oct 03, 2005, 02:32 PM // 14:32   #29
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I am using a modified version of this:


I have lowered the target bar, so that I can see exactly what skills they are using and can interupt them. I have also moved my enchantment/conditions over to the right closer to my skill bar. I do like the clean look of Kamatsu's interface though, and may change mine a bit.

Last edited by ChoKILLate[FDG]; Oct 03, 2005 at 02:34 PM // 14:34..
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Old Oct 08, 2005, 02:58 PM // 14:58   #30
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I like to keep things close together so my eyes don't have to wander all over the screen. It also makes it easier to compare relative health and energy. I've managed to do this without having it confusing or cluttered (for me).

I find the parallel health bars and energy bar useful for energy management when using skills like, Vampiric Gaze, Vampiric Touch, Ether Feast, etc.

I shrunk the skill monitors and put them to one side which is less distracting but visible. Also my skill monitor is parallel with the enemy's monitor so it's easier to compare.

The experience bar is also shrunken and tucked into an area where it doesn't draw attention - I don't use it much but it's still nice to have around.

The vertical effects monitor looks less cluttered than if it were horozontal - as that would visually clash with the skill bar. Even with a stack of effects it's still not as intrusive as one might think.

The "trade" button and "drop item" buttons (not shown) have been moved to the space to the right of the skill bar - they're actually on top of each other since I don't imagine having to need both buttons at the same time.

Last edited by Xue Yi Liang; Oct 08, 2005 at 03:01 PM // 15:01..
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Old Oct 08, 2005, 05:39 PM // 17:39   #31
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Updated my interface with the patch changes.

Basically, I just moved and adjusted the skill monitor to accomodate the new second display for stances, shouts, and insta-skills, moved my own progress bar to juxtapose to the monitor, and moved the drop button on top of all that, and then moved my maintained enchantments to hover just slightly over the skill bar (Helps greatly with using holy veil). I kept my skill bar and health/energy display default for simplicity sake, but moved EVERYTHING else.


Last edited by Asplode; Oct 08, 2005 at 05:42 PM // 17:42..
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Old Oct 08, 2005, 05:51 PM // 17:51   #32
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I have tried many different set-ups, and I still think that the default is the easiest to use *shrugs*
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Old Oct 08, 2005, 06:27 PM // 18:27   #33
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Old Oct 09, 2005, 03:22 AM // 03:22   #34
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This is how my skill bar normally looks when versing casters:
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Old Oct 09, 2005, 05:51 AM // 05:51   #35
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I like mine
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Last edited by Queenie; Oct 09, 2005 at 05:53 AM // 05:53..
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Old Oct 10, 2005, 01:17 AM // 01:17   #36
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set up since day one.
http://img140.imageshack.us/img140/2263/mygui3re.jpg

and... i don't have those cool little buttons like some of these pics. i'm guessing it's this greyed out area in my options...

http://img140.imageshack.us/img140/5...antthat1yt.jpg

anyone know why?
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Old Oct 10, 2005, 02:20 AM // 02:20   #37
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how do you change your interface?
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Old Oct 10, 2005, 02:31 AM // 02:31   #38
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On the bottom left corner's the "Menu" button, scroll up to "customize" and under that window, click "customize interface". It'll turn all the little windows into moveable, resizeable rectangles.
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Old Oct 10, 2005, 02:43 AM // 02:43   #39
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this is mine (tis cropped) the exp bar originally was there for final thrust (marking half health) but now that my w uses axes....tis just there
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Old Oct 10, 2005, 02:50 AM // 02:50   #40
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Oooh marking half health, that's pretty clever...

...only problem, of course, being that "half health" in GW is very bugged because the calculation for "half" apparently happens before runes, or sommat, so "half" can be something like 45% or like 60% depending on what you're wearing.

Either way, an approximation on the interface would be useful.

Thanks for the idea.
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