Sep 01, 2005, 08:17 AM // 08:17
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#21
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Well you may be comfortable playing that way and I'll admit that most important happenings will either happen from your field of view, or from your MT, so sound may not be that crucial for you, but sometimes your opponent may unintentionally telegraph his next actions via sound cues, giving you that much extra time to react and maintain the upper hand.
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Sep 01, 2005, 05:19 PM // 17:19
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#22
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Frost Gate Guardian
Join Date: Apr 2005
Profession: A/W
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I pretty much use the default interface, just moved the XP bar to the health/energy bars, thats it hehe
Im pretty much used to using default interfaces in any game
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Sep 01, 2005, 05:39 PM // 17:39
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#23
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Jungle Guide
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
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no sound here either ... only sound effects. I agree with asplode on this.
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Sep 01, 2005, 06:06 PM // 18:06
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#24
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Hmmm.. Strange.
I haven't seen anyone without the item set bar minimized (you can make it a couple of pixels small) so it doesn't get in the way, try it It's nice.
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Sep 29, 2005, 07:32 PM // 19:32
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#25
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Pre-Searing Cadet
Join Date: Aug 2005
Location: In a box
Guild: Dead
Profession: W/A
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Quote:
Originally Posted by Asplode
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that looks confusing..
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Sep 29, 2005, 08:21 PM // 20:21
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#26
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Well I play warrior and monk often, both classes requiring a large amount of area survey, so I consolidate my interface to one part of the screen so I have a large, uninhibited view of the battlefield.
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Sep 29, 2005, 08:40 PM // 20:40
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#27
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Me Want Snuu[Snuu]
Profession: D/W
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I still use the default >_>
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Sep 29, 2005, 09:38 PM // 21:38
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#28
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Washington THE State(Not DC)
Profession: W/Mo
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Well here is mine. I like having most everything up the one side I only have to glance to the right to see everything.
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Oct 03, 2005, 02:32 PM // 14:32
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#29
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Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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I am using a modified version of this:
I have lowered the target bar, so that I can see exactly what skills they are using and can interupt them. I have also moved my enchantment/conditions over to the right closer to my skill bar. I do like the clean look of Kamatsu's interface though, and may change mine a bit.
Last edited by ChoKILLate[FDG]; Oct 03, 2005 at 02:34 PM // 14:34..
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Oct 08, 2005, 02:58 PM // 14:58
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#30
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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I like to keep things close together so my eyes don't have to wander all over the screen. It also makes it easier to compare relative health and energy. I've managed to do this without having it confusing or cluttered (for me).
I find the parallel health bars and energy bar useful for energy management when using skills like, Vampiric Gaze, Vampiric Touch, Ether Feast, etc.
I shrunk the skill monitors and put them to one side which is less distracting but visible. Also my skill monitor is parallel with the enemy's monitor so it's easier to compare.
The experience bar is also shrunken and tucked into an area where it doesn't draw attention - I don't use it much but it's still nice to have around.
The vertical effects monitor looks less cluttered than if it were horozontal - as that would visually clash with the skill bar. Even with a stack of effects it's still not as intrusive as one might think.
The "trade" button and "drop item" buttons (not shown) have been moved to the space to the right of the skill bar - they're actually on top of each other since I don't imagine having to need both buttons at the same time.
Last edited by Xue Yi Liang; Oct 08, 2005 at 03:01 PM // 15:01..
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Oct 08, 2005, 05:39 PM // 17:39
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#31
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Updated my interface with the patch changes.
Basically, I just moved and adjusted the skill monitor to accomodate the new second display for stances, shouts, and insta-skills, moved my own progress bar to juxtapose to the monitor, and moved the drop button on top of all that, and then moved my maintained enchantments to hover just slightly over the skill bar (Helps greatly with using holy veil). I kept my skill bar and health/energy display default for simplicity sake, but moved EVERYTHING else.
Last edited by Asplode; Oct 08, 2005 at 05:42 PM // 17:42..
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Oct 08, 2005, 05:51 PM // 17:51
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#32
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Boston, MA
Profession: Me/Mo
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I have tried many different set-ups, and I still think that the default is the easiest to use *shrugs*
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Oct 08, 2005, 06:27 PM // 18:27
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#33
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Frost Gate Guardian
Join Date: Sep 2005
Location: Toronto
Profession: Me/
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Oct 09, 2005, 03:22 AM // 03:22
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#34
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Vabbi, Elona
Guild: Ex Talionis [Law]
Profession: Me/
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This is how my skill bar normally looks when versing casters:
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Oct 09, 2005, 05:51 AM // 05:51
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#35
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Forge Runner
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I like mine
Last edited by Queenie; Oct 09, 2005 at 05:53 AM // 05:53..
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Oct 10, 2005, 02:20 AM // 02:20
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#37
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Pre-Searing Cadet
Join Date: Oct 2005
Guild: Valkyrians
Profession: W/Mo
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how do you change your interface?
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Oct 10, 2005, 02:31 AM // 02:31
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#38
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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On the bottom left corner's the "Menu" button, scroll up to "customize" and under that window, click "customize interface". It'll turn all the little windows into moveable, resizeable rectangles.
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Oct 10, 2005, 02:43 AM // 02:43
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#39
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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this is mine (tis cropped) the exp bar originally was there for final thrust (marking half health) but now that my w uses axes....tis just there
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Oct 10, 2005, 02:50 AM // 02:50
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#40
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Oooh marking half health, that's pretty clever...
...only problem, of course, being that "half health" in GW is very bugged because the calculation for "half" apparently happens before runes, or sommat, so "half" can be something like 45% or like 60% depending on what you're wearing.
Either way, an approximation on the interface would be useful.
Thanks for the idea.
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